Latest update for Marf. Tweaked alot of the movement and added the lipsync. I think its looking pretty good so far but i still feel its lacking a little in a couple of areas. Particularly right before he says "people know me" and before she says "no i cant say that i do".
Any suggestions or comments?
Sunday, April 29, 2007
Saturday, April 28, 2007
Next bit of animation. I've blocked out the initial action. Next comes some finger animation, a little more exxageration, and some overlapping action. Any comments or critiques are welcome. ( I know about the left arm at the beginning where it leans back to pull the chair-i didnt get to that tonight.) Let me now if theres a good feeling of weight. I want to avoid that floaty, 3d feel.
Thanks!
Thanks!
Thursday, April 26, 2007
Marf Walk Test
Getting close to the end of the term, so i haven't been able to post in a while. Here is a quick render of Marfs walk to test the movement. Let me know if theres any distracting snapping or if it seems too floaty...or if anything looks wrong.
Thanks!
Thanks!
Saturday, April 7, 2007
Marf Wire Updates
Here is the reworked geometry for Marf Mifflehopper. Thank you Chatree for all your incredibly helpful suggestions. He is now based more off of concentric circles at the shoulders, legs and especially the face. A quick rigging test revealed that sure enough, he deforms much better now.
Still time for any more suggestions though!


Still time for any more suggestions though!


Sunday, April 1, 2007
Marf Wires
Saturday, March 31, 2007
Marf Mifflehopper Update
Well here is the latest incarnation of Marf "The Man" Mifflehopper. Still some things i need to add (like eyelids and a throat, you know, useless stuff). For the most part though this is the model. Right now the texture is more of a placeholder than anything. I plan on going in and actually making his shirt look like spandex at some point.
Any and all comments/critiques are more than welcome!
Any and all comments/critiques are more than welcome!
Sunday, March 18, 2007
Room Recreation Final
Here is the latest assignment i just finished up for Digital Lighting,Texturing and Rendering Class (mouthful). The assignment was to pick a real life image with interesting lighting and attempt to mimic it as best as possible. I chose this image because of its soft lighting and its complete contrast in feel and setting to my previous assignment (still life). I feel happy with it for the most part but i do feel some of my control was limited - this was the first time i attempted the use of Mental Ray and it felt a little different, but definitely good to mess with.
Here she be...
Here she be...
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