Sunday, April 29, 2007

Marf Lipsync Update

Latest update for Marf. Tweaked alot of the movement and added the lipsync. I think its looking pretty good so far but i still feel its lacking a little in a couple of areas. Particularly right before he says "people know me" and before she says "no i cant say that i do".

Any suggestions or comments?

Saturday, April 28, 2007

Next bit of animation. I've blocked out the initial action. Next comes some finger animation, a little more exxageration, and some overlapping action. Any comments or critiques are welcome. ( I know about the left arm at the beginning where it leans back to pull the chair-i didnt get to that tonight.) Let me now if theres a good feeling of weight. I want to avoid that floaty, 3d feel.


Thursday, April 26, 2007

Marf Walk Test

Getting close to the end of the term, so i haven't been able to post in a while. Here is a quick render of Marfs walk to test the movement. Let me know if theres any distracting snapping or if it seems too floaty...or if anything looks wrong.


Saturday, April 7, 2007

Marf Wire Updates

Here is the reworked geometry for Marf Mifflehopper. Thank you Chatree for all your incredibly helpful suggestions. He is now based more off of concentric circles at the shoulders, legs and especially the face. A quick rigging test revealed that sure enough, he deforms much better now.
Still time for any more suggestions though!

Sunday, April 1, 2007

Marf Wires

Here you go Chatree! Let me know if you see any topology modifications that need to happen. I appreciate it! (I dont usually work with that many windows open lol!)
ps. i need to combine the chest hair into the main body and make it all one piece of geometry still.