Monday, September 10, 2007

Scene 27 Update

So here is the latest for scene 27. Erik Westlund, the new 3d professor at our school has given me some great advice about tilting the head a little and adding some assymetry in the face. We also discussed his method for going about animating in 3d and im very excited to try it on my subsequent scenes. Its very similar to the way you would go about animating in 2d. Essentially you start with all your keyframes on consecutive frames, no frames in between. From there you start to seperate them, looking for the appropriate timing, then add some settle into the frames. From here, you add in your breakdown positions. Then, you go in and add keys where necessary, attempting to stay on 2's whenever possible, switching to 1's when necessary. The dopesheet can get heavy, but it is much more organized and you are in control of arcs and spacing, not Maya.

3 comments:

CrystalMMO said...

Wow, he was right about that "assymetry" thing. That little tilt and raise of the brow adds even more to the emotion.

SeanC said...

Doesnt it! He also suggested something i had heard somewhere before and its very cool. He said for characters with dual motivations, you should try putting the expression which is more representative of their true motivation on the half of the characters face which is away from the camera, and their false motive emotion on the side the audience can more clearly see. This subconsciously adds layers of emotion to the character.

CrystalMMO said...

Ooh, very nice. Keep posting your notes up here so I don't have to pay for any classes!